Battle units are classified in three groups: Air, Land, Artillery.

Air Support
Air units provide Land units support in battle, dependent on the type of air unit, it can increase your defense or attack modifications during a skirmish. Air units provide Attack, Defense, Accuracy, and Speed modifiers needed to succeed in battle.

You can bring a maximum of 20 air support units to battle. Air support units can incur damage, especially if your opponent is also bringing Air support and Artillery units.

Artillery Support
Similar to Air units, Artillery supports Land units during battle, artillery is effective in providing defense from above. A cheaper alternative when building a defense shield against attacking air forces. Artillery units provide Attack, Defense, and Accuracy modifiers in battle.

You can bring a maximum of 20 artillery units to battle. Artillery units incur damage from land, air, and other artillery units during battle.


The main units during battle are Land units.

The following are the statistics each Land unit NFT holds:

Hit Points
Hit points for each unit vary based on defense modifier. Base HP is 3. Defense modifier, multiplies total HP of unit. In the sample above, the Light Armored Sentry has a total of 9 HP.

Before the battle begins, the player with the lower wave number gets to move first.

Accuracy increases the chance of a Critical Hit against enemy troops.

Attack points increase the likelihood of a positive outcome when the unit is on the attack.

Defense points decrease the likelihood of damage incurred during an attack, and improve the chances of a counter-attack.

Experience Points
Experience points open up units to more Battle Tactics. The higher the XP of a unit, the more eligible it becomes for more intense and creative battle tactics.

Rough Rendering


Note: the above is a rough rendering of the battle arena for the sake of this guide.


These Glyphstones represent the various available Battle Tactics a player can use during battle. These tiles will be clickable during Your Turn of the battle. They allow you to initiate special attacks or defenses.

At each 100 XP benchmark your unit qualifies you for a new Glyphstone. You can also earn more Glyphstones by being victorious in battle. If you are a Block 100 or below land holder you will increase your chances by 25% of getting a much more rare Glyphstone.

There are many battle tactics, Tezotopia will continue to create new ones for the entirety of the life of the game, different and creative tactics will be added allowing Land Units to learn new skills based on their XP.

Here are a the current Glyphstones available as of September 17.


Lightning Strike

Inceases Attack Modifier by +3 for 2 attack phases

Plasma Shield

Decrease damage inflicted by attacker by 10% for 2 attack phases

Regenerative Orbit

Increases all units HP by +2


Used when on Defense; steals first attack advantage making it Your Turn to attack

Evasion Awareness

Increases the chance by 30% of a failed air strike for 2 Turns


Increase likelihood of Critical Hit by 30% for 3 attack phases

Chain Attack

Units get 3 attack phases each for 2 turns; making them incredibly deadly.

Catoshi Stone

+3 HP For All Units On Battlefield

Players can bring 9 different land units to battle in a turn-based skirmish. Player with the better “Wave” rating will get to strike first and make the first move.

Once the first player has moved their troops into positon, the next player will move/strike and so on. A maximum of 20 air units and 20 artillery units will also be allowed during battle.

To the victor go the spoils...
At the end of the battle, whether due to surrender or decommissioned units, the victor will receive a loot box that can be claimed in the Tezotopia Marketplace. Once claimed, items from the lootbox will added to your wallet.

The Winner will also receive +20 XP per unit in battle. The loser will receive +5 XP per unit in battle (even if decommissioned). Both sides of the battle will have to repair their units to restore their HP to 100% after the battle.

Lootboxes are randomized but can include $UNO, $GIF, units, battle tactics, and artifacts used to decorate your Tezotops, you can learn more about Artifacts and the Tezotop Builder here.